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It would be nice if Capcom would try to do something new each game.
I mean, new robot masters, and new difficulty really is nothing to really sneeze at. I mean, they could easily make a moddable Megaman game, and simply allow for updated downloadable content onto there.
I mean, that is all CAPCOM is good at, and all.
Megaman 7 is my personal favourite.
Why not apply this decent art ability to their earliest franchse.
Tust me, there is a lot more that can be done with the 6501x chipset the NES usess... that CAPCOM has not even touched yet.
Really I'd just like to see a brand new 2D Megaman with the latest artwork - I'd just rather it wasn't 3D like Megaman X7/X8, but anything at least as good as Megaman 7 onwards would make me very happy.
First off: try removing the overlay, and make the sprites a decent set of dimensions. going with 16x32 to about 16x40 size for sprites will allow for great artistic abilities to be used, and allow for a lot more sprites on the screen at once. Since sprites are only dimensions of 8x8 or 8x16 on the NES (with "larger" sprites merely grouping these together), the four colour per sprite, only really applies per and 8x8 square. The screen allows for 7 sprites per scan line, and either 63 or 127 sprites on the screen total. This can be worked with nicely.
Second off: more scripting options. Many people cite some rather retarded ideas as to the reasons that events cannot be scripted on the NES. They can--just as much as on the SNES. The 6501c(NES) chipset allows just as much programming abilities for in game scripting as the 65810(SNES) chipset. Most of the SNES' best optimisations come from running the SNES in 8bit mode (with about ~{5,6}MHz of SNES power being pulled in 8bit mode, reading instructions from the RAM, and with the Turbo switch flipped).
I mean, between these two items alone, a lot more can be done with NES Megaman type games, than what they are currently doing. I mean, while most of this would be hard in 68xx assembler, there have been many leaps and bounds with C compilers for this target between the GNU Cross Compiler project and Contiki OS.
So yes, I agree, that what they are currently doing is no good--but on different grounds for where they should go.